AI Insights · Timothy · October 2025
Top 5 Card Battler Apps in Italy Q3 2025: Performance Overview
Explore the performance trends of the top card battler apps in Italy during Q3 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the third quarter of 2025, Italy's card battler app market showcased varied performance trends across the top five applications. Here's a breakdown of each app's performance metrics, sourced from Sensor Tower.
Pokémon TCG Pocket, developed by The Pokemon Company, experienced fluctuations in its weekly revenue, peaking at approximately $580K in late July before declining to around $98K by late September. Weekly downloads remained relatively stable, averaging around 20K, while active users showed a gradual decline from 621K to 474K over the quarter.
Magic: The Gathering Arena, from Wizards of the Coast, maintained a consistent revenue stream, hovering around $35K to $43K weekly. Downloads remained modest, with a slight decrease from 2.3K to 1.4K. Active users also saw a gradual decline from 25.5K to 19.8K.
MARVEL SNAP by Second Dinner Studios Inc. experienced a notable spike in revenue, reaching $49K in early August. Downloads showed minor fluctuations, with a peak of 1.6K in late July. Active users increased from 68.8K to 88.4K, before declining to 66.6K by the end of September.
Hearthstone, published by Blizzard Entertainment, saw a downward trend in revenue, starting at $38K and ending at $12.6K. Downloads were relatively low, peaking at just over 1K. Active users increased slightly mid-quarter, reaching 16.6K, before dropping to 12.2K.
Yu-Gi-Oh! Duel Links, from KONAMI, showed a steady increase in revenue, culminating at $14.9K at the quarter's end. Downloads followed a similar upward trend, with a peak of 1.1K in early September. Active users remained stable, fluctuating around 7.7K.
For more detailed insights and comprehensive data, visit Sensor Tower's platform.